• 0 Posts
  • 15 Comments
Joined 2 years ago
cake
Cake day: June 15th, 2023

help-circle
  • Not many comments seem to be from anyone who has played it. So if it helps, I am playing it and very very much so loving it. It feels like an actual BF game, again! Also to preface, the BF series has probably been my favorite multiplayer shooter since BF2, and I did not like 5 or 2042.

    It is a very solid core of a game, and I can easily see this only (hopefully) getting more content and even better with time.

    Some new things that are awesome: Dragging away downed team mates to revive. Being able to ride on the back of the main battle tanks, hop off and repair, then jump on the back again. All 4 classes come with outstanding starter guns. The amount of weapon customizations, it’s like a diet Tarkov. The War Tapes audio setting got a new and even more intense version. Not exactly new, but it looks amazing and runs well.

    At the very least I’d try it with the EA pass. If you’re a fan of the series, especially BC2, BF3, and 4, then I’d bet you enjoy it.




  • Ooo, I’m excited! Their SH2 remake was very good minus typical UE5 problems. Their new original IP game Cronos that just came out was an outstanding survival horror, which had UE5 problems as well, but for me its overall performance was better. Here’s hoping they learn even more how to correctly use the engine.

    For anyone who’s a fan of Resident Evil, Silent Hill, or Dead Space, you should definitely try out their new game Cronos: The New Dawn. The story alone absolutely hooked me, and I was fully invested to finish the game to learn wtf was happening.







  • I looked up some videos from YouTube sleuths on why so many UE5 games suck. For any studio previously using UE3 or 4, they had to relearn/recreate nearly their entire workflow again. 5 very much changed damn near everything. But also that 5 has all this tech that everyone assumes works in all scenarios and is a miracle, when in reality it’s still software tech and has very real limitations and best use cases that studios ignore. Larger studios “should” be able to trial and error while burning through $ to figure it out, but usually management doesn’t give them enough time. Smaller studios can’t afford to have many many months of downtime learning to re-adapt everything. It’s just so damn complex that very few have had time and $ to just trial and error figure out its limitations and to work within them.

    It SHOULD get better and better as time goes on, though. The tech pieces in 5 keep getting improvements, and theoretically people should eventually start to adapt to it correctly, and the knowledge should spread as devs move to different studios for new work.