It’s official: EA is going private.
The leveraged buyout will be financed by a staggering $20 billion of debt, which likely means some *aggressive* cost cutting is ahead for EA in the coming months and years.
https://www.businesswire.com/news/home/20250929186526/en/EA-Announces-Agreement-to-be-Acquired-by-PIF-Silver-Lake-and-Affinity-Partners-for-%2455-Billion
In a deal involving a company owned by Jared Kushner, a company that is basically just the Saudis, and $20B of debt.
Old BioWare did splinter into Archetype and are working on “Exodus.” I am not yet sold, but looks more like a harder sci-fi, since traveling at near FTL is actually one way time travel.
The physics of the mechs (from my very sparse knowledge of Gundam) are pretty questionable, lol, which is fine because they’re there to be spectacular.
Rest in peace Mass Effect.
Old BioWare did splinter into Archetype and are working on “Exodus.” I am not yet sold, but looks more like a harder sci-fi, since traveling at near FTL is actually one way time travel.
Hard, relativistic STL sci fi can still get super weird, see: https://www.orionsarm.com/eg-article/48545a0f6352a
Or Gundam.
The physics of the mechs (from my very sparse knowledge of Gundam) are pretty questionable, lol, which is fine because they’re there to be spectacular.
Gundam is a weird mix of hard sci-fi (spin gravity, no FTL) and utter ridiculousness (the mechs themselves, literal space magic.)
And bringing it to the next level by talking about lagrange points and how important they are.
Plus Anaham Electronics being the real bad guy ads another layer to realism