Are there any attempts to reproduce the icon styles, or just a description of them? I already knew some attempts to reproduce the “refraction” effects of Liquid Glass. This is on iOS 26 and macOS Tahoe.

  • lando55@lemmy.zip
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    4 days ago

    This doesn’t answer your question, but once I got over the initial glitz and glam of Liquid Glass I started to realize how strongly I dislike it, and the design language of iOS 26 as a whole.

    There’s a reason we tend not to use rounded buttons and inconsistent animations for user interaction, and iOS 26 demonstrates it perfectly.

    • Platypus@sh.itjust.works
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      4 days ago

      What specifically do you dislike about it? Personally I’ve really been enjoying the new design and haven’t noticed any issues around things like animations, I’d be curious to hear a different perspective

      • Ephera@lemmy.ml
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        3 days ago

        Also not OP, but I find it makes it harder to see what’s going on. Like, it’s probably fine, if you’ve got good vision and are holding the phone straight on. But if your vision is impaired, including by outside factors like bright sunlight or having to use your phone at a weird angle, then it may make things harder than they should be…

      • wabasso@lemmy.ca
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        3 days ago

        Not OP but I’ve liked it so far. I’m finding switching camera modes tricky though. What’s the gesture, sliding only?

  • MurrayL@lemmy.world
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    4 days ago

    Apple provides an icon designer as part of their development tools; it allows devs to import their icon as a vector image and convert it into the new layered Liquid Glass format, which is then a single file used across all Apple platforms.

    The various tints are applied dynamically by the OS, but the tool allows some control over exactly how the effects are applied.